![]() ![]() But all of these are outweighed by the important addition of an ethernet port. The back panel isn’t great, as it feels flimsy and can come off completely (so you may lose it). It looks a lot nicer thanks to its rounded corners and glossy black plastic on the inside (which admittedly will probably scratch up over time). But the system does come with its own, redesigned dock that you might want to set up. If you already have an existing Switch, you can drop the OLED model into your current dock and it will work just fine. Compare that to the four or five hours I tend to get out of my OG Switch, even when playing something fairly tame like Animal Crossing or Untitled Goose Game. I got almost seven hours of Metroid Dread before I got the “low battery” warning at 15 percent, and that’s a game that makes frequent use of vibration. However, the new OLED should be more power-efficient than the LCD, and in use it appears to be. It’s the same as the refreshed 2019 battery, which offers between four and nine hours of battery life compared to the launch unit’s cap of six hours. However, it doesn’t make much of a difference to the build quality unless you’re planning to take a hammer to the back of the unit.īecause the system keeps the same internals, that means the battery has gone unchanged as well. The one thing about the build that feels like a step down is that the OLED model has a tiny bit of flex in the middle of the rear panel that’s not present in the original. Subjectively, it might actually seem a bit lighter, possibly because the weight is well-distributed. But it’s not a big enough divide to make the Switch OLED less portable in any way. When handling the original and new Switch side by side, the difference is undeniable. The one change in the system’s dimensions is the weight, thanks to the OLED screen. But the white ones don’t show scratches as easily as the other shades, so they’ll look spiffy for longer. If you like a more playful color palette, the Switch OLED can also be bought with red and blue Joy-Cons, or you can swap any other Joy-Cons you want. The new black and white color scheme is very nice, a step up from my all-gray launch unit in terms of style. The Joy-Cons haven’t gotten a redesign, but hopefully the infamous “ Joy-Con drift” has been eradicated by now. The Switch OLED is a lot more like the Game Boy Advance SP: significant improvements to the display and form factor, but the same old library of games.īecause the Switch OLED has to be compatible with all existing accessories, that means the unit is the same height and width as the original model. Sure, there were handhelds like the DSi and New 3DS that came with improved internal specs, but those never saw widespread adoption. This is pretty much in keeping with the Game Boy Advance and 3DS lines of products, which saw some radical redesigns like the Game Boy micro and 2DS over their lifespans. The CPU and GPU go unaltered, which ensures that all future Switch titles remain compatible with existing Switch and Switch Lite systems. It’s a good showcase for the OLED’s improved color fidelity and just a nice-looking game in general, which distracts from the fact that the new Switch doesn’t bring any actual improvements under the hood. Like all titles in the series, the game traffics in a lot of dark spaces, with the bright pop of Samus’ red and yellow (or blue) armor contrasting nicely alongside backgrounds of brown and gray. Even then, there aren't many older NES, SNES, N64 or Game Cube games available to play and the classic libraries are not updated with new games that often.While not every game will benefit from better colors, Nintendo is also releasing Metroid Dread the same day. The library for backwards compatible games are non-existent unless you get the online pass and the expansion pass. It's a great portable system while on the go (just bring a charger) and is mediocre as a home console (not many apps like Xbox and PlayStation have). Nintendo is also not fond of sales, so games tend to stay $50 to $60 for the long haul, like Breath of the Wild which is several years old now. 3rd party games are often visually basic yet have problems keeping a decent resolution and a stable framerate. Other exclusives from 3rd party developers though don't seem to get the same level of quality assurance as 1st party games do (such as the Pokemon Legends Arceus and Pokemon Scarlet/Violet). The quality of the exclusive games are undeniable though, when they are actual Nintendo first party games like Super Mario Odyssey and Breath of the Wild. That said, most games are visually impaired as far as framerates and resolution, most capping out between 720p and 1080p while docked and up to 720p in handheld (but constantly under 720p for the most part). ![]() The console is great for what it is - handheld gaming device that can be docked as a console. ![]()
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